This will require the ferocity of a wild shakal!
Shakal is a vehicle combat and POW search-and-rescue game. Your primary mission is to find and rescue all of your captured brothers-in-arms, and then transport them to an allied helipad for evac. Yup- get dem to da choppah. You must protect them from enemy patrols and dangerous terrain to get them home safe. Your secondary mission is to find the leaders responsible for their imprisonment, and ensure they can't threaten our forces again.
You will navigate a 3D physics-based world filled with enemy troops, turrets, armored vehicles, aircraft, ships, natural obstacles, land mines, lasers... ... ...
The preview build includes: a title menu, an intro screen, a play/pause/quit game loop (game over screen coming soon!), a statistis collection engine with enemy KIA tracking and POW rescue tracking, a player vehicle with a rotating gun turret, an upgradable launcher weapon featuring grenades and rockets (and cheat effect!), enemy turrets that track your movement and fire in three round bursts, enemy infantry and patrol boats (kind of, they can aim and shoot but not move yet)
The preview level now has working invisible border walls, animated water, trees and rocks and sandbags that block player movement and weapons fire, a working bridge, a walled compound (destructible gate coming soon!), multiple prisoner buildings in place (POWs coming soon!), a rescue helipad with ground lights (helicopter coming soon!), a final boss arena (bosses coming soon!), and a working invincibility shield (and cheat effect!)
Current projects include a more elaborate animated title menu with introduction story slides, finished moving enemy infantry, enemy tanks and patrol boats, and destructable buildings with collectable weapon-level-raising POWs inside.
"preview 002" - first preview update
April 24th 2025
game fixes:
player could drive through trees and walls
* fixed movement and physics
player could float/fall/rotate on hills
* fixed player gravity
game window edges went past game scene
* fixed camera boundaries
rockets weren't exploding unless hitting
* improved rocket timings and ranges
"preview 001" - happy holidays early birds!
April 20th 2025
* based on v0.8a build
* first standalone WebGL preview build
* early early early adopters only! ^^
done- title, pause, stats, intro slides/art, text layout
doing- intro animation and timing, particles
done- timing, rotary aiming, firing range, three round burst
doing- rotation and loading animations, particles, damage
90%done- fire range and timing, rotation, tracking
doing- movement, patrol and flee modes, art and 3d
50%done- huts in game
doing- scripts, spawn POW, weapon upgrade, stats
25%A photo journal, oldest builds first
Love it? Hate it?
Got a cool feature idea?
Drop a line
Form sends an e-mail to shakal@anvilsong.com
or you can use this link.
Shakal © Sean Evan 2022-2025
responsive website template by Khai Tawng