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Shakal is a 3D remix of a classic vehicle search-and-rescue arcade game

playtest alpha
game manual
changelog

Your brothers have been captured deep behind enemy lines!


- find and destroy their cells

- survive enemy patrols and traps

- deliver them to landing pad for evac

- make every one of their captors pay

This will require the ferocity of a wild shakal!


title logo

Shakal is a vehicle combat search-and-rescue game. Your primary mission is to find and rescue all of your captured brothers-in-arms, and transport them to an allied helipad for evac. Yup- get dem to da choppah. You must protect them from enemy patrols and dangerous terrain to get them home safe. Your secondary mission is to find the leaders responsible for this atrocity, and ensure they can't ever come after our forces again.

You will navigate a 3D physics-based world filled with enemy troops, turrets, armored vehicles, aircraft, ships, natural obstacles, land mines, lasers...


The playtest build includes (so far): title menu, intro screen, play/quit loop, player vehicle with rotating gun and upgradable main weapon, navigable terrain, obstacle items, enemy turrets that track your movement and fire in three round bursts, enemy infantry (kind of, visual placeholder for now, can aim and shoot but not move yet)

The playtest level now has animated water, trees and rocks and walls that block movement and weapons fire, a working bridge, a walled compound with a destructible gate, prisoner buildings in place (but not yet working), a rescue helipad with ground lights, and a final boss arena (boss coming soon)

Current projects include a more elaborate animated title menu with story slides, finished enemy infantry, enemy tanks and patrol boats, a working weapon upgrade/downgrade system, a pause menu that will display all player kill and rescue stats, and destroyable buildings with collectable POWs inside.

Good luck!
This battle will make your blood boil.


Sneak Peeks

Current Version

v0.6b
August 13th 2023

"Playtest" update adds:
* working pause menu
* infantry v1 -place remaining map spawns
* camera and movement tweaks
* game website, manual, and changelog v1
* build standalone windows .exe
* playtest file hash ################



Prior Version

v0.6a
July 27th 2023

"KABOOM!" update adds:
* animated explosions that throw light
* turret v2- better tracking and timing
* infantry v1 - pill gfx, shooting, no movement
* improved projectile and collision logic
* temporary music score, many sound effects
* new title menu, quit game method, stats v1

In the works


Menu System

done- title, pause, story slides/art, text layout

doing- story timing, animation, particles


80%


Enemy Turret v2

done- timing, rotation, firing range, three round burst

doing- loading animation, particles

90%


Enemy Infantry v1

done- fire range and timing, rotation, tracking

doing- movement, patrol and flee modes, art and 3d

50%


POW Collection

done- huts in game, damaged hut art and 3d

doing- scripts, spawn POW, weapon upgrade, stats

25%

Progress Gallery

A photo journal, oldest builds first

v0.1a - "Framework"

v0.2a - "Player v1"

v0.3a - "Turret v1"

v0.3a - "Turret v2"

v0.3a - "Title v1"

v0.4a - "Buildings"

v0.4a - "Terrain v1"

v0.4a - "Helipad"

v0.4a - "Title v2"

v0.5a - "Terrain v2"

v0.5a - "Grenades"

v0.5a - "Rockets"

v0.6a - "Stats"

v0.6a - "EXPLOSIONS!"

v0.6a - "Intro"

Got input?

Love it? Hate it?
Got a cool feature idea?
Drop a line

Form sends an e-mail to shakal@anvilsong.com
or you can use this link.





Shakal Website © Sean Evan 2022-2023


Template by Khai Tawng